Saturday, August 6, 2011

The Horizontal Slice

Our highest priority is to satisfy the customer through early and continuous delivery of valuable software.

That's one of the basic principles of the Agile Manifesto, and a common approach to satisfying it is the “horizontal slice&rdquo: a complete application, which takes its inputs from real sources and produces outputs that are consumed by real destinations. The application starts life as a bare skeleton, and each release cycle adds functionality.

In theory, at least, there are a lot of benefits to this approach. First and foremost is the “for tomorrow we ship” ethos that a partially-functioning application is better than no application at all. Second, it allows the team to work out the internal structure of the application, avoiding the “oops!” that usually accompanies integration of components developed in isolation. And not least, it keeps the entire team engaged: there's enough work for everyone, without stepping on each others' toes.

But after two recent green-field projects that used this approach, I think there are some drawbacks that outweigh these benefits.

The first is an over-reliance on those “real” sources and sinks; the development team is stuck if they become unavailable. And this happens a lot in a typical development or integration environment, because other teams are doing the same thing. Developing mock implementations is one way to avoid this problem, but convincing a product owner to spend time on mocks when real data is available is an exercise in futility.

The second problem is that software development proceeds in a quantum fashion. I've written about this with regards to unit testing, but it applies even more to complete projects. There's a lot of groundwork that's needed to make a real-world application. Days, perhaps weeks, go by without anything that could be called “functional”; everything is run from JUnit. And then, suddenly, the's a main(), and the application itself exists. Forcing this process into a two-week sprint cycle encourages programmers to hack together whatever is needed to make a demo, without concern for the long term.

And that results in the third problem — and in my opinion the worst: high coupling between components. When you develop a horizontal slice, I think there's less incentive to focus on unit tests, and more to focus on end-to-end tests. After all, that's how you're being judged, and if you get the same level of coverage what does it matter?

On the surface, that's a reasonable argument, but unit tests and integration tests have different goals: the latter test functionality, the former lead you to a better design. If you don't have to test your classes in isolation, it's all to easy to rely on services provided by other parts of the application. The result is a barrier to long-term maintenance, which is where most of a team's development effort is spent.

So is there a solution? The best that I can think of is working backwards: creating a module at a time, that produces real, consumable outputs from mock inputs. These modules don't have to be full-featured, and if fact shouldn't be: the goal is to get something that is well-designed. I think that working backwards gives you a much better design than working forwards because at every stage you know what the downstream stage needs, even if those needs change.

I want to say again that this approach is only for building on the green field. To maintain the building metaphor, it's establishing a foundation for the complete system, on which you add stories (pun intended).

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